This is helpful when prioritizing, especially when dependencies come into play, as it may not be possible to implement a valuable story without implementing other much less valuable stories. User stories should be workable in any order as much as possible and you should be able to move a user story around the backlog. IndependentĮvery agile user story must be independent and should stand on its own. Let’s quickly look at what INVEST represents. To do this, you should follow the INVEST framework to ensure your user story touches upon everything that’s required. ![]() The key to writing an effective user story is to determine the who, what, and why. As with other agile ways of tracking progress, cards can be easily moved around to clearly indicate priorities.Īgile user stories are prioritized and visualized with cards to ensure the entire team is aligned with the current goals. Working software is the primary measure of progress.Ĭapturing user stories on cards is a great way to incorporate the 3 C’s into your agile working environment. The highest priority is to satisfy the customer through early and continuous delivery of valuable software. User stories should incorporate agile principles, including: The final confirmation stage ensures that no user story goes unanswered and teams aren’t moving on to other tasks, leaving the user story unfinished. The card offers a visualization of a real user pain point, which triggers a deep, meaningful conversation about how to solve that issue. The 3 C’s framework covers the end-to-end process of a user story. The team will use decision-making frameworks to figure out the optimal solution, taken from the Conversation stage to solve the requirements from the Card stage. Teams will discuss, ideate, and ask questions to develop a shared understanding of the situation, as well as potential solutions.Ĭonfirmation - The final C refers to the process of solidifying plans to move forward. This helps to cement the requirements in the team’s heads as there is a physical representation, rather than a hypothetical idea.Ĭonversation - This refers to the second stage of working with user stories: how to achieve the card’s requirement. The 3 C’s framework gives us a user story template that captures the components of a user story.Ĭard - A card or sticky note is used to give a physical manifestation of the user story. ![]() Jefferies looked to improve output by simplifying user stories templates, turning them into a tool that could be understood by anyone, including developers, stakeholders, and customers. ![]() What to know before you write a user story The 3 C's of user storiesĬard, conversation, and confirmation is a formula created by Extreme Programming (XP) co-founder Ron Jefferies in 2001.
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